Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. You have limited respawns and when you die you'll respawn after X amount of seconds. This is a wave based gamemode, similar to 'Survival'. All of this can be regulated by the server owner. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. In this mode you can also play as a zombie and as a human you can get infected. Dedicated Server Support for PC and Linux.įocuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!įocuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode.Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.A powerful quest, objective & inventory system.AI Soldiers, Tanks and Bandits/Mercenaries.Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!.Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!.A global profile system/leveling system.Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!.Over 20 unique weapons, including akimbo weapons!.However, good things must always come to an end.Īnd CyberCon's true colors are yet to be revealed.# Features This was the next milestone in human history. It was further aiding as a gateway to easier communication and enhanced capabilities. The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life. The controversy was covered up and very little was known how it was done. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.ĬyberCon were granted this permission from the government. CyberCon's project involved the development of neuro-hub chips. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.Ī much sinister secret was about to be exposed. Of course, you can do a lot more with these entities, but that is something you need to mess around with yourself.CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. And if you use Icon/Objective Texture, make sure you write the full name without the extension. And of course, you can also make your own textures. And for the texture itself, you can find the textures under vgui/hud/objectiveicons/. Icon/Objective Location only need the name of a info_target and it will set the texture on that location. On this example, i set the OnFail to spawn Fred, and OnEnd to enable the escape trigger.Īnd if you want to have a icon showing where to go, you can use the Icon/Objective Texture and Icon/Objective Location. But lets get into the outputs, so we can set what happens if the timer fails before you kill all needed zombies, or when you actually kill them. Very simple isn't it? And for the %s1, it basically means that the code will override that string with numbers that will count how many zombies you have left to exterminate. Kill %s1 amount of zombies before the timer runs out! And don't forget to set Should Fail to Yes. On our first example objective, lets name it, set a timer and how many we need to kill before the time runs out. Logic_objectiveEverytime you create your logic_objective, make sure you change the INDEX, they can't use the same INDEX as the first one, else they will break.
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